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Loading External Models

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LOADING EXTERNAL MODELS In the previous chapter, we created a simple toy train model using the built-in three.js geometries. While doing so, it became apparent that creating anything with much more detail than a simple toy will quickly become very complicated, and creating a realistic model such as a human body is essentially impossible. To do that, we’ll need to reach for an external modeling program such as  3D Studio Max ,  Maya ,  Blender  (which is free!  ),  Cinema 4D , or hundreds of others. We’ll devote all of  Section 13: Working with Other Applications  to studying this so that we can make the process as smooth and painless as possible. In this chapter, we’ll take a couple of the pre-prepared models from the three.js repo on Github and load them with one of the loaders, also found in the repo. If you take a look at the  live examples for the loaders , you’ll see that there are a  lot  of different loaders available, for a  lot  of different 3D asset formats.

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